#include "DynamicSphere.h"

Vector3 DynamicSphere::Velocity(void)
{
	return velocity;
}
void DynamicSphere::SetVelocity(Vector3 &velocity)
{
	this->velocity = velocity;
}

bool DynamicSphere::WasSphereCollisionMaintained(void)
{
	return wasSphereCollisionMaintained;
}

void DynamicSphere::SetWasSphereCollisionMaintained(bool wasSphereCollisionMaintained)
{
	this->wasSphereCollisionMaintained = wasSphereCollisionMaintained;
}